I had the task of helping to create a brand new, fully responsive web experience for CPR.ca. This was a huge undertaking as they wanted to make information accessible to all users, as well as support large amounts of content. The whole site from start to finish needed to be completed in only six weeks as well.
We wanted to make a bold, image rich site that was visually interesting to all users and could easily provide them with any information they were looking for quickly. Using a paneled approach were were able to call out specific sections on the page, as well as make it easily responsive to mobile devices. This approach also allows content authors a more streamlined content authoring experience.
The site includes a ton of useful content and sections such as an investor dashboard, guides and schedules, products and services, a customer station and various other user focused content sections.
As the interaction designer tasked with quickly redesigning Habanero Consulting’s Extranet, I developed Mockups based on wireframes from the IA. Working within Habanero’s brand guidelines, and the limitations from building on Microsoft’s Sharepoint 2013, I created a visually pleasing, as well as friendly and intuitive experience for users within the company, as well as customers coming to the site.
Solara Casino is an online social casino. As a UX/UI designer on the project I was tasked with creating wireframes, graphical interfaces, icons and marketing graphics all while working under a tight deadline. I was also charged with managing projects through Jira and checking in assets into GIT. This project was very interesting for me, as the content and look and feel were completely different from what I normally produce, so it was challenging, but also rewarding. Working in an agile startup environment was a great experience, and I had the chance to really own parts of the project.
Wink was the result of a 48 hour team design slam. The brief was to design a system to solve a current social problem using current or upcoming technology. Our team developed Wink. Wink is a mobile dating app for use with a platform such as Google Glass or smart contact lenses. Users will see other people using the app through augmented reality and if interested, can them wink at the person. That person will be notified, and if interested also, can then wink back and then both will have access to each other’s profiles. Wink breaks down the awkwardness of meeting people in public and is a great way to break the ice. I was in charge of the creative direction and produced all the branding and identity pieces for the project. I wanted to create a brand that was fun, accessible to everyone and have it be iconic, while being simple.